SELECTED SPEAKING ENGAGEMENTS & EVENTS
As part of the 20th Anniversary Celebration, I worked with my team to put on a series of interviews with leaders in the field on the past, present, and future of serious games. A major thanks to Sonja O’Brien, Ye Li, and Kristen Marcinek (as well as the Wilson Center AV team) for getting this up!
Empowering Media Literacy Through Games. (2025). SXSW Edu. Panelist.
FGP6-5: Games for Change Festival Interview with Elizabeth Newbury. (2024) Filament Games (Podcast). Interviewee.
The Serious Games Initiative 20th Anniversary. (October 30, 2024). The Wilson Center. Event Organizer.
The Plastic Pipeline: Exploring Policy Options Through A “Serious Game”. (May 16, 2024). Wilson NOW.
“The Plastic Pipeline: Making Waves.” Games for Change Festival. July 17-20, 2023. Speaker.
“At the Federal Games Guild, video games and public policy play together.” Marketplace (NPR). February 13, 2023. Interview.
“Broadening Digital Transformation: A Fireside Chat with Minister Karen Makishima.” The Wilson Center, in collaboration with the Japanese Embassy. Panelist. July 13, 2022. Virtual.
“Lessons from Europe: Deployment of Artificial Intelligence in the Public Sphere.” The Wilson Center, in collaboration with the Finnish-American Research & Innovation Accelerator. Moderator. June 9, 2022. Virtual.
“EdTech Meet Up with the Federal Games Guild.” SXSW Edu. March 8, 2022. Austin, TX.
“Inspiring Environmental Good Through Games.” The Wilson Center. Moderator. December 15, 2021. Virtual.
“Esports and Games as a Way to Reach and Motivate Students.” Science is Cool 6. Moderator. August 5, 2021. Virtual.
“Unleashing the Potential of ‘Serious Games.’” Wilson NOW. Invited Speaker. July 1, 2021. Virtual.
“Esports & Education: How HBCUs are Leveling the Field.” ED Games Expo. Organizer. June 4, 2021. Virtual. “Ten Years of the Federal Games Guild (FGG) and the Emergency of Learning Games in Education.” ED Games Expo. Organizer. June 3, 2021. Virtual.
“Playing Global Order: Can video games reinforce good behaviors towards a better world?” Think Tank Hub: Think Tank Talk Series. Invited Speaker. June 3, 2021. Virtual.
“Perspectives from the Field: Promising Practices, Bringing in Youth Voices, and the Importance of Games in Children’s Lives.” Department of Homeland Security’s Digital Forum 6. March 8-11. Virtual.
“Geek Out with Government Games.” PAX Online. Speaker & Moderator. September 13-21, 2020. Virtual.
“Going the Distance (Learning) with Games.” PAX Online. Speaker & Moderator. September 13-21, 2020. Virtual.
“Government Assets to Enrich Educational Experiences & Games.” Games for Change. Speaker & Moderator. July 16, 2020. Virtual.
“Next Level Civic Education through Serious Games.” Humor and Games for Social Good Forum sponsored by World Learning, Digital Communications Network, and the State Department. Invited Speaker. September 6-7, 2019, Yerevan, Armenia.
“Fem-Tech: Breaking the New Glass Ceiling.” Panel discussion with Smita Shah, Wilson Center Cabinet Member and Candice Schaefer, Sr. Director of Program and Adult Development for the Girls Scouts of Greater Chicago and Northwest Indiana (GSGCNWI). Event Organizer and Moderator. Chicago, IL: July 16, 2019.
“Agencies of Play: Science Games in the Federal Government.” Games for Change Festival. Moderator and Panelist. New York, New York: June 18, 2019.
“Esports in K-12: What, Why and How!” International Society for Technology in Education Conference and Expo. Panelist. Philadelphia, Pennsylvania: June 23, 2019.
“K12 esports: Motivating students and motivating players.” Badge Summit. Panelist. Philadelphia, Pennsylvania: June 22, 2019.
“(Video)Game Changers for Creative Student Pathways.” SXSW EDU. Panelist. Austin, TX: March 4, 2019.
“How Federal Agencies Approach Game Design.” Serious Play Conference. Panelist. Manassas, Virginia: July 12, 2018.
“#EsportsEDU: Building the K-12 to College #Esports Pipeline.” Games for Change Festival. Panelist. New York, New York: June, 2018.
“Cutting through the Noise: Engaging the Public in Arctic Science” The Wilson Center. Event Organizer and Moderator. Washington, D.C.: April, 2018.
“Opening Doors in Glass Walls for Women in STEM.” The Wilson Center. Washington, D.C: April, 2018.
“From Bytes to Bucks: Soft Power, Policy, Tech, and Culture.” The Wilson Center. Event Organizer and Moderator. Washington, D.C: February 2018.
Game Creation Workshop: Together We Weather The Storm. At “Storytelling is Serious Business: Workshop to Strengthen Communication Capacity of Chinese Environmental NGOs.” Hosted by the China Environment Forum. Kunming, China: January 2018.
“Education and Competitive Gaming; Why Esports Is Impacting Classrooms” Serious Play Conference. Manassas, Virginia: June 2017.
SELECTED PUBLICATIONS
Binder, M. & Newbury, E. (2025). Make Your Mark on Deepfakes. The Woodrow Wilson International Center for Scholars. Policy Brief.
Adesanmi, B., Marcinek, K. & Newbury, E. (October 2024). Innovating How We Innovate: The Triple Helix of University-Industry-Government Relations. The Woodrow Wilson International Center for Scholars.
Marcinek, K., O’Brien, S., Newbury, E., & Matuszewski, I. (August 2024). The Plastic Pipeline Wins Big at Serious Games Festivals. The Woodrow Wilson International Center for Scholars.
Marcinek, K. & Chen, J. (June 13, 2024). Empowering Participation in Science: A Citizen Science Landscape. Newbury, E. & O’Brien, S. (eds). The Woodrow Wilson International Center for Scholars.
O’Brien, S. & Fernández, N. (September 2023). 2022 Global Symposium on Technology-facilitated Gender-based Violence Results: Building a Common Pathway. Newbury, E. (contributor). The Woodrow Wilson International Center for Scholars.
Newbury, E. (2023). Gaming Science: Engaging the Public Through Video Games. Formiche Magazine.
Newbury, E. (2023). The State of Serious Games. The Woodrow Wilson International Center for Scholars. Policy Brief. Developed originally for Peterson G. Peterson Foundation.
Newbury, E. & Linenberger, A. (2023). Game Jam Competitions & Their Impacts. Policy Brief. Developed originally for Endless Network.
Linenberger, A; Newbury, E. (2023). The Past and Future of the Artemis Accords. The Woodrow Wilson International Center for Scholars.
Newbury, E., Quidore, V., & Hwang, E. (February 22, 2023). Serious Games for Opening Up Scientific Discovery. The Woodrow Wilson International Center for Scholars.
Kennedy, M. (April 2022). Newbury, E. (ed, uncredited). Playing Offense in the Race for Technology Leadership: Priorities for Final Competitiveness Bill. The Woodrow Wilson International Center for Scholars.
Novak, A.; Schuett, A.; Parker, A.; Bowser, A.; Newbury, E. & Goguichvili, S. (2022) The Rise of Cubesats: Shifting Standards to Expand Use. The Woodrow Wilson International Center for Scholars.
Novak, A.; Schuett, A.; Parker, A.; Bowser, A.; Newbury, E. & Goguichvili, S. (2022) The Rise of Cubesats: Opportunities and Challenges. The Woodrow Wilson International Center for Scholars.
Newbury, E. (2021). Esports: Health and Safety at the Collegiate Level. The Woodrow Wilson International Center for Scholars. Reposted in peer-reviewed Esports and the Law.
Newbury, E. (2020). Game-based approaches to research, education and engagement tap a new audience. FedTech Magazine.
Newbury, E. (2020). The COVID-19 Cataclysm, or Preparing for Crisis through Games. Games for Change.
Bowser, A., Long, A., Meloche, M., Newbury, E., & King, M. (2020). Filling Data Gaps: A Citizen Science Solution. The Woodrow Wilson International Center for Scholars.
Newbury, E. (2018). Leveling Up Health: Trends in Games for Health from the Games for Change Festival. CTRL Forward: A Blog for the Science and Technology Innovation Program.
Newbury, E. (2016) Fans Just Wanna Have Fun: A Sociology of Sport Approach to eSports in Semi-Public Spaces. Presented at the International Communication Association Conference in Fukuoka, Japan. June 9-13.
Newbury, E. (2016) It’s A Game of Pixels: e-Sports and the Potential Benefits for Fans. Presented at Pre- Conference for the Game Studies Division of the International Communication Association Conference in Fukuoka, Japan. June 7.
Newbury, E. (2015) Let’s Get It Started: eSports Casting and its Reflection of Gender Norms. Presented at the Association for Internet Researchers Conference in Phoenix, AZ. October 22-25.
Newbury, E., Humphreys, L. & Fuess, L. (2014). Over the Hurdles: Barriers to Social Media Use in Extension Offices. Journal of Extension, 52(5), 5FEA1.
Humphreys, L., Gill, P., Krishnamurthy, B., & Newbury, E. (2013). Historicizing New Media: A Content Analysis of Twitter. Journal of Communication, 63(3), 413-431.
Newbury, E. (2013) A New Name for the Game: eSports Fans and Spectatorship. Presented at the International Communication Association Conference in London, UK. June 17-21.
Humphreys, L., Gill, P., Krishnamurthy, B. & Newbury, E. (2012) Historicizing New Media: A Content Analysis of Twitter. Presented at the International Communication Association Conference in Phoenix, AZ, May 24-27, 2012.